Explore Angus Patterson's World: Games & More
Could a digital echo of the past truly hold the key to unlocking future innovation? The resurgence of retro gaming, particularly titles like "Fullscreen NES Super Mario Bros," suggests that the answer might be a resounding yes, as developers continue to find inspiration in the simplicity and ingenuity of older games.
The world of independent game development often thrives on passion projects and the drive to experiment. Aengus Patterson, operating under the moniker "Teenage Code," embodies this spirit. He channels his creativity into releasing a diverse range of games, primarily through the platform Itch.io. His portfolio ranges from projects designed purely for enjoyment to those crafted for game jams, serving as a means of both creative expression and personal development. His work, though varied, consistently demonstrates a keen understanding of game mechanics and a willingness to explore diverse genres.
One such foray into the macabre is a "Generic Horror Game," a title that succinctly outlines its premise: a player trapped within a house, tasked with finding keys to unlock doors. The inherent tension is amplified by the sinister twist that each door unlocked yields not only a key but also a macabre component: a limb. The objective is chillingly clear: to escape the confines of the house, one must locate all the limbs and attach them to a lifeless body discovered in the basement, a desperate act to buy a fleeting moment of freedom.
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On a more lighthearted note, Patterson has also ventured into creating a "Minecraft clone," employing the Godot engine and multimeshes to bring his vision to life. This project, while perhaps in need of further refinement in its graphics and overall polish, demonstrates a deep understanding of game development logic, showcasing the potential inherent in creative experimentation and embracing the possibilities that come with the open-source world. The work, although, still shows his raw talent to create games.
Beyond these examples, Patterson has also ventured into the tower defense genre with a game featuring plants defending against zombies. Inspired by established titles within the genre, this unnamed game demonstrates a keen understanding of game design principles. Though Patterson avoids using copyrighted terms, the game's design clearly reflects a familiarity with and appreciation for the core tenets of the genre. It also shows that his goal isn't to be sued, but instead, it is to express himself and create games.
Category | Details |
---|---|
Full Name | Aengus Patterson |
Known As | Teenage Code (Game Developer) |
Primary Platform | Itch.io |
Notable Projects | Generic Horror Game, Minecraft Clone, Tower Defense Game (Plants vs. Zombies inspired) |
Development Focus | Independent Game Development, Experimentation, Game Jams, Personal Development |
Primary Software/Engine | Godot Engine |
Skills | Game Design, Multimeshes, Godot Logic |
Contact | Itch.io |
The exploration of past influences is, after all, a timeless theme, and the ability to revisit classic games on modern platforms is a testament to the lasting appeal of retro gaming, further emphasized by titles like "Fullscreen NES Super Mario Bros." which gives a new feel to the old classic.
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In a different vein, delving into the past and its tangible artifacts, the role of Angus Patterson appears. A name associated with both historical documentation and artistic curation at the Victoria and Albert Museum (@VAMuseum). He is also connected to important historical and familial matters. This reveals a multifaceted person, someone who has contributed to multiple spheres of influence. His association with "Copy Culture: Sharing in the age of reproduction" edited by Brendan Cormier illustrates this further.
His work expands beyond the role of senior curator. He has contributed to publications such as "The Cast Courts" (edited alongside Holly Trusted) and "The Museum and the Factory" (co-authored with Alistair Grant), which mark the opening of a space for sharing new content, and further solidifies his deep connection to the institution and a broader network of historical knowledge.
Facebook profiles and public records further paint a picture of a man with connections to the past. Numerous individuals share the name "Angus Patterson", forming connections in various online spaces and public records. Many share a deep connection to the past in different spheres. Their actions and connections prove that they had a great impact on the world.
The exploration of the past is a fascinating journey, but the life of Angus Patterson is no less intriguing. The records of a man elected to the South Carolina State Senate in 1822, and later becoming president of the same body in December 1838. This Angus Patterson was the grandfather of the other, a native of North Carolina who served 30 years in the South Carolina State Senate, at one time being its president. His father, a wealthy planter of the county, further establishes his lineage.
In a historical twist, a legal document from August 12, 1852, details a trust deed made by a recently deceased Angus Patterson to Mabry R. Stansell, conveying land in Barnwell District, South Carolina, "lying on both sides of the road from Barnwell Courthouse to Orangeburg." This deed arises from allegations made by Dyches, wife of Seth Dyches (but living separately), through her next friend, Nelson Bodiford.
The legal and familial details show the intricacies of the past, especially when the lives of people are woven into the fabric of a historical event. The past is not so far away after all, with the digital footprint, as the connection between all the Angus Pattersons shows.
This confluence of digital creation, historical preservation, and personal legacies illustrates the multifaceted ways in which individuals contribute to and are shaped by the world around them. From the pixelated realms of indie game development to the historical documents that capture the life of a figure of history. The world of innovation is ever changing.
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Chapters 15 and 16 and what a game

In Conversation with Angus Patterson, Richard Abdy & Andrew Tanner at

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